![]() GARP investing prioritizes one of the popular value metrics - the price-to-earnings (P/E) ratio. Moreover, stocks with a positive cash flow find precedence under the GARP plan. GARP investors look for strong and higher ROE than the industry average to identify superior stocks. Hence, growth rates between 10% and 20% are considered ideal under the GARP strategy.Īnother growth metric considered by both growth and GARP investors is return on equity (ROE). However, instead of super-normal growth rates, pursuing stocks with a more stable and reasonable growth rate is a tactic of GARP investors. The stocks have solid prospects in terms of cash flow, revenues, EPS and others.Ī strong earnings growth history and impressive earnings prospects are the main concepts that GARP investors borrow from the growth investing strategy. Investors adopting the GARP approach will prefer to buy stocks that are priced below the market or any reasonable target determined by fundamental analysis. The GARP strategy seeks to offer an ideal investment by utilizing the best features of both value and growth investing. GARP Metrics - Mix of Growth & Value Metrics Grainger ( GWW Quick Quote GWW - Free Report) and Cintas ( CTAS Quick Quote CTAS - Free Report) are some GARP stocks that hold promise. Carlisle Companies ( CSL Quick Quote CSL - Free Report), CDW Corporation ( CDW Quick Quote CDW - Free Report), W.W. Therefore, a portfolio created on the basis of the GARP strategy contains stocks that offer the best value and growth investing. GARP stocks have solid prospects in terms of cash flow, revenues, earnings per share (EPS) and others. The strategy helps investors gain exposure to stocks that have impressive prospects and are trading at a discount. The GARP approach helps identifying stocks that are priced below the market or any reasonable target determined by fundamental analysis. mod/content names are lowercased and hyphen separated.Growth at a reasonable price or GARP is an excellent strategy to earn quick profits from investments.If you've read the first few sections of this guide, you'll spot it right away: Turrets specifically have a black border added to them, so you must account for that while making your sprites, leaving transparent space around turrets for example: Ripple You can find all the vanilla sprites here:Īnother thing to know about sprites is that some of them are modified by the game. my-hail could be a turret, and it could look for the suffix -heat and what this means is it'll look for my-hail-heat. content/blocks/my-hail.json has the name my-hail and similarly sprites/my-hail.png has the name my-hail, so it'll be used by this content.Ĭontent may look for multiple sprites. The content parser will look through it recursively, so you can organize them how ever you feel.Ĭontent is going to look for sprites relative to it's own name. Sprites can simply be dropped in the sprites/ subdirectory. Block sprites should be 32 * size, so a 2x2 block would require a 64圆4 image. The content of these files will tend to look something like this:Īll you need to make sprites, is an image editor that supports transparency (aka: not paint). content/items/metals/iron.hjson, which would respectively create an item named iron.The filenames of these files is important, because the stem name of your path (filename without the extension) is used to reference it.įurthermore the files within theseb content//* directories may be arbitrarly nested into other sub-directories of any name, to help you organize them further, for example: Note that each one of these subdirectories needs a specific content type. content/zones/ for zones, configuration of campaign maps.content/units/ for flying or ground units, like reaper and dagger.content/liquids/ for liquids, like water and slag.content/mechs/ for mechs, like tau and glaive.content/blocks/ for blocks, like turrets and floors.content/items/ for items, like copper and surge-alloy.Inside of content/ you have subdirectories for the various kinds of content, these are the current common ones: Note that your filenames should be lowercased and hyphen separated:Īt the root of your project directory you can have a content/ directory, and this is where all the Json/Hjson data goes. ![]() ![]() Apple: ~/Library/Application Support/Mindustry/mods/.Steam: steam/steamapps/common/Mindustry/mods/.sprites/ Sprites directory for your content,Įvery platform has a different user application data directory, and this is where your mods should be placed:.sprites-override/ Sprites directory for overriding ingame content,.schematics/ directory for Schematic files,.content/* directories for game Content,.mod.json (required) metadata file for your mod,.Submit pull requests, issues or suggestions on Github: ![]()
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